Quick Combined Actor Test
This is an example of using mocap to drive a character with extra limbs. I tested this back when I was a student, and have since developed this into a full-fledged method of capture and delivery. Using this process, two people can be suited up to simultaneously drive one rig. Throughout my career, I have used this method of capture in the development of content for both Call of Duty, as well as some recent work on Guild Wars 2. Due to restrictions at Activision, I am unable to post the work that was done there...however, once some GW2 content has been released, I will be posting a breakdown for the most current iteration of this process.
The video above depicts the outcome of my first foray into this method of capture and delivery. In this test, I captured all aspects of the character myself, splitting the move across 2 captures rather than driving everything all at once with another actor. In the first shot, I drove the whole body. In the second, I acted out the movements for the additional arms. Timing was accounted for on the shoot, and data was then solved and hooked up to the 4 armed character rig in MotionBuilder.